Starfield’s $7 Quest: The Kotaku Overview

Otávio Games
By Otávio Games
16 Min Read


Taking a break from unraveling the mysteries of the celebs in my repeated journeys throughout the Unity into parallel replications of the universe, I encounter a brand new group that guarantees credit in change for harmful and hopefully thrilling quests looking down the galaxy’s most wished. I take up the problem and…I lose the thread. Inflexible online game buildings and absurd pricing fashions snap me out of it. I’m not in area. I’m enjoying a much-hyped but poorly executed RPG that I simply pumped seven bucks into for 20 minutes of immersion-breaking gameplay. I do love a giant open world to discover. And I do love science fiction. However is that this the way forward for this recreation? I actually hope not.

Following a spherical of much-needed updates, together with the expansive inclusion of the Creations suite of mods able to obtain without cost or at a premium, Starfield is transferring on from what initially shipped on September 4, 2023. With some wonderful new options and user-made mods able to mildew and form Starfield’s colossal galaxy into one thing very completely different, the sport has the potential to develop into one thing spectacular and immersive.

Nonetheless, regardless of the promise and potential of those new updates, current choices by its developer, Bethesda, haven’t gone over properly. Particularly, the inclusion of an official seven-dollar quest within the Creations suite simply brings to thoughts reminiscences of over-priced horse armor. Reception over this paid DLC, which requires you to spend 10 {dollars} on an in-game forex earlier than you’ll be able to really purchase the seven-dollar quest, has justifiably been crucial. Bethesda’s govt producer Todd Howard has addressed the controversy, saying that the studio is conscious of the criticism and that it’s now going to “consider […] pricing” and what’s included within the recreation sooner or later.

Learn Extra: Starfield’s Paid Mods Ignite A Overview Bombing On Steam

However the quest stays within the store for the digital value of seven {dollars}. And whereas it’s managed like a mod within the recreation’s Creations hub, it is usually Bethesda’s first paid DLC for Starfield (forward of the sure-to-be extra substantial Shattered Area enlargement anticipated in late 2024). It isn’t only a mod: There’s story content material and voice performing. It’s a quest, it’s content material, for the worth of seven bucks.

So I’m going to deal with this quest and its associated faction with the seriousness that anybody ought to when being requested for cash, and provides it a strong evaluation.

A woman talks to the player character in Starfield.

Screenshot: Bethesda / Claire Jackson / Kotaku

All of it begins with the Trackers’ Alliance

In case you’ve performed Starfield in any respect in current weeks, you’ve undoubtedly run into a brand new NPC who, like practically all Bethesda NPCs for the final 20 years, is right here to give you some work. She, like most job-givers in Starfield, needs you to play freelance cop and go search out individuals with bounties on their heads. After chatting along with her, you’ll fast-travel-menu-maze your self to Akila Metropolis the place you’ll chat with another bounty hunters, together with the both intelligent or cringe-worthy “No. 1,” who typically calls themself “nobody.”

Sure. That’s the character’s title. It makes me think about a backstory during which they give you that title whereas listening to some godforsaken emo music as they paint their nails black, softly whispering to themselves that nobody understands them earlier than dramatically sighing. Hey, it’s a Bethesda recreation, headcanoning stuff is sort of required (and at the least that’s free…for now).

The protagonist of Starfield chats with a person in a space suit.

Screenshot: Bethesda / Claire Jackson / Kotaku

Even when you select to not shell out seven bucks for the brand new quest, known as “The Vulture,” the Trackers’ Alliance grants you two issues: A considerably attention-grabbing, free quest that goes unresolved, and the flexibility to search out random NPCs who’ve bounties on their heads (the place you’ll be able to both take ‘em in or simply homicide them).

That free quest, titled “The Starjacker,” sends you out into the celebs to search out a wished man named Hanibal. The premise ain’t unhealthy, and whereas it does boil down to only capturing your method by means of some random place in area, this bounty looking idea is a good solution to make use of Starfield’s huge galaxy.

Sadly there’s not a complete lot of thriller to this. You’ll interrogate a dude after which be given a quest marker to observe earlier than blasting your method by means of a zero-grav area station. You then’ll discover out Hanibal ain’t on this area station. Your bounty is someplace on the market within the seeming endlessness of area and also you’ve obtained no leads.

Whereas what you do on this quest isn’t something particular (shoot, shoot, shoot, Starborn energy!, shoot, shoot, shoot), the best way it leaves you with this unresolved job and no results in go on on this large area simulation is form of neat, and it interrupts the stream of Starfield’s check-list type questing. It makes Starfield’s galaxy really feel massive as you’re left to think about the place on this 1,000-plus-planet sector of area this man is likely to be hiding.

However, then, that’s it. Nicely, till you fork over seven bucks and purchase “The Vulture.” And very like “The Starjacker,” there are some neat concepts right here. Hints of promise of how this large galaxy could possibly be used for attention-grabbing quests. Sadly, spending seven bucks simply provides you extra of that hole potential.

A dull quest match for a vulture’s feast

The hunt has you looking down a colony warfare vet, the titular Vulture, who has turned his again on the Freestar Collective. This errand will ship you to 2 places: a planet within the Narion system and the Paradiso resort. (In case you used that tremendous cool mod I informed you about not too long ago and made everybody at Paradiso mad at you, this quest might be damaged now. Sorry.)

A bounty hunter tracker board shows two targets.

Screenshot: Bethesda / Claire Jackson / Kotaku

Each “problem” on this quest, which I completed in about 20 minutes (extra highly effective builds, I think, might clear this in half that point, if not much less), simply consists of mowing individuals down. However at the least it tries to inject some character into its very temporary runtime.

After arriving within the Narion system to seek out the Vulture, you’ll have a chat with a really scared dude who warns you that your quest to trace down the murderer has put you “in scorching water.” As if to show the purpose, this poor sap’s warning is minimize off mid-sentence as he’s offed by a shot from the Vulture’s sniper rifle. You’ll then try and chase the killer down, which, wouldn’t you already know it, includes taking out a bunch of randos in your path.

Your pursuit will then take you to the resort of Paradiso. There, I by accident agreed to deal with the lost-and-found for the concierge earlier than realizing I wanted to go to an higher ground to take a look at the Vulture’s suite. There’s a neat second during which, after looking his room, the Vulture, perched someplace off within the distance, shoots out a window to try to get to you. As you sprint out in pursuit, you’ll have to have interaction in a hallway firefight.

For a break up second, there’s a stage of urgency and exercise in a spot that’s in any other case a static, digital diorama of a resort. That type of motion is one thing that Starfield might use extra of. Exchanging fireplace in a spot not meant for violence gave me some Cyberpunk 2077 vibes, and made Paradiso really feel like an actual place related to this grander galaxy with competing pursuits that boil over into violence. All that’s to say, sure, give me a cool shootout on this bougie hellscape.

However as soon as I obtained all the way down to the bottom ground, that immersion ended. I walked by means of the foyer of NPCs simply standing round, saying random bullshit, undisturbed by the truth that loud-ass gunfire was occurring two flooring above them only a second in the past. I used to be as soon as once more reminded of how inflexible and lifeless Starfield’s environments had been.

A character weilds a sniper rifle in a spaceport.

Screenshot: Bethesda / Claire Jackson / Kotaku

And after I noticed the Vulture up in his sniper’s nest, individuals round me appeared to care much less that I, a totally armed lunatic of a lady, was firing her gun at some random level within the distance. Nobody went working. No safety guards urged me to drop my weapon. No person batted an eye fixed as a gunfight raged on on this resort.

Starfield has all the time type of been on rails. However “The Vulture” explodes the sheer stage of lifelessness coded into this recreation. I get it, it’s no immersive sim. Nonetheless, how am I purported to roleplay as a star-hopping bounty hunter, pursuing her targets in the midst of public environments and entering into high-stakes gunfights, when the world barely reacts to those occasions?

And so far as the precise problem? I like a very good sniper battle. However the recreation actually gave me Starborn powers that permit me droop enemies in mid-air, go invisible, and decelerate time. I’m nearly a god on this allegedly grounded, sensible science-fiction world, and never in a cool method.

However “the Vulture” doesn’t simply suck as a quest. And it doesn’t simply suck as an absurdly priced DLC. It, and the Trackers’ Alliance, expose the deep flaws inherent in Starfield {that a} mere faction quest isn’t going to heal. Starfield wants greater than easy content material injected into its large canvas. It wants to contemplate how its canvas helps or hurts in any other case comparatively respectable premises like looking down a renegade warfare vet hiding in a populated space.

Observe: clip has been sped up for brevity.
Gif: Bethesda / Claire Jackson / Kotaku

Starfield stays a inflexible, clunky expertise

Let’s rewind to the “Starjacker” quest for a second. On this quest, you’re requested to go search out this Hanibal man, and a member of the Trackers’ Alliance tags alongside, keeping track of you and ensuring you’re as much as snuff for this sort of work.

You’re given a random ship to go on this job which, as quickly as you sit down within the cockpit chair, turns into your “dwelling” ship, thus warping in all your crew and followers. Right here I used to be attempting to immerse myself within the premise of this bounty hunter faction quest, but the second I sit down, Sarah pipes up with “I’ve one thing for you,” and as I stand up, I’m as soon as once more caught contained in the cockpit as a result of I can’t transfer previous Sam’s rattling daughter as she turns to speak to me once more about the identical rattling books she’s studying.

All of this, mixed with the completely lifeless reactions of the NPCs in “The Vulture,” make the expertise of Starfield itself really feel like a kitbashed assortment of mods. There’s no authorship, no expression of a imaginative and prescient, no materials value investing your time in. It’s simply inflexible nonsense with clunkily intersecting techniques.

If Starfield is to develop into one thing past an impressively sized canvas simply ready so that you can roll your personal area recreation by means of mods, it must have these foundational points addressed.

It’s not even a query of whether or not or not “The Vulture” is value seven {dollars}. Starfield itself isn’t value investing seven {dollars} in proper now, and primarily based on the evaluation bombing the sport has not too long ago suffered on Steam, it’s apparent that lots of of us really feel this manner.

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