Shadow Of The Erdtree’s Abyssal Woods Sucks

Otávio Games
By Otávio Games
5 Min Read


The sheer scale of Shadow of the Erdtree, Elden Ring’s wonderful (and punishing) new DLC, is sufficient to amaze you. The massive map stacks on high of itself, providing myriad nooks and crannies to discover, new weapons to wield, new armor to put on, and new bosses to battle. It’s so huge that I stated in my evaluation FromSoftware might have known as this DLC the bottom recreation and launched that in 2022 and we’d have been ecstatic. But when there’s one main mark in opposition to Erdtree, one space that feels half-baked, it’s the Abyssal Woods.

You possibly can solely get to the Abyssal Woods by surviving the Darklight Catacombs and defeating an immensely annoying boss, Jori the Elder Inquisitor. And you’ll solely get to the Darklight Catacombs by getting by means of a selected space within the Shadow Hold, climbing right into a coffin, and going for a experience. You’d assume that a spot that requires such effort to achieve it will be dense and rewarding, but it surely’s not.

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It’s, nonetheless, very scary. When you step out from the boss space, you’re in a foggy, eerie wooded space that’s clearly huge, even when the fog obfuscates a lot of it. In-game messages on the bottom (not ones written by different gamers, however ones FromSoft put in there) instill terror: “Don’t let it see you,” “as soon as you might be seen, there isn’t any escape,” and “It can not even be touched.”

If you happen to attempt to summon Torrent, a pop-up seems that reads “The Spectral Steed is frightened and can’t be summoned.” Torrent has been with us by means of the horrifying rotten land of Caelid, stood with us on the Mountaintop of Giants, hell, you’ll be able to even summon him for the principle recreation’s ultimate boss battle now—what the fuck might scare him a lot?

Seems, it’s madness-inflicted variations of Winter Lanterns, the grotesque enemies from Bloodborne. Merely getting of their eyesight will start to fill your insanity meter, which negates your means to forged spells and quickly drains your well being. Oh, and so they’ll teleport behind you and sure insta-kill you, and although you’ll be able to technically parry them, they’re in any other case invincible. Your greatest guess is to sneak previous them by crouching by means of the areas of excessive grass, however watch out—there are some crops tucked away in there that may make some severe noise and alert the Winter Lanterns for those who even frivolously brush previous them.

You possibly can handle to sneak previous them pretty simply by avoiding these noisemakers, nonetheless, and you then’re free to go to Midra’s Manse, the one actual POI on this huge, sprawling space. Although Midra, Lord of Frenzied Flame, is a irritating boss battle, all that buildup and set-dressing in the end falls flat. The Abyssal Woods is large and principally empty, and the Winter Lanterns will be simply averted.

Think about if there was only one, huge Winter Lantern in there, whose gaze you needed to keep away from all through the complete size of the realm, ducking behind an outcropping of rocks or amongst some tall grass for agonizingly lengthy durations of time, till your cortisol ranges spike so excessive you’re feeling your legs and arms go weak. Think about barely getting out of its line of sight earlier than your insanity meter fills all the way in which up, your palm sweating as you roll behind a tree stump. Then think about that there are about 5 or 6 extra worthy gadgets in there, and one or two extra explorable crannies, and the Abyssal Woods could be definitely worth the hype FromSoft creates in these opening moments.

Because it stands, although, the Abyssal Woods are a small blemish on an in any other case unimaginable journey.”

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