Overwatch 2 Provides Reinhardt Mains Their First Win In A Minute

Otávio Games
By Otávio Games
11 Min Read


To lots of people, Reinhardt remains to be the quintessential tank character in Overwatch 2. The shield-bearing, hammer-swinging previous man is likely one of the unique 21 heroes, has among the most simple and understandable utility of any character on the roster, and he’s total only a enjoyable character to have in your group composition. He’s additionally grow to be rather a lot much less helpful than he as soon as was as Overwatch 2 has launched so many new characters and reworks that hard-counter nearly every little thing in his equipment. Ramattra’s Pummel assault pierces his defend, Sombra’s hacks can shut it off lengthy sufficient to steamroll him and his group, and Kiriko’s Safety Suzu, a cooldown means that cleanses standing results, primarily hard-countered his Final to the purpose of uselessness. However Overwatch 2’s eleventh season is throwing our boy a bone, and Reinhardt gamers are stoked.

Kiriko is getting a slight nerf in season 11 that can take away Safety Suzu’s means to undo “arduous knockdown stuns.” This refers to any stun that knocks an enemy onto the bottom, corresponding to when Doomfist and Brigitte conflict and cancel out one another’s cost talents. Essentially the most outstanding instance of that is Reinhardt’s Earthshatter Final means, which knocks down enemies in a decent-sized space in entrance of him. This offers gamers a window to get in some free assaults and can be utilized to rapidly wipe out a minimum of a pair enemies standing between you and the target. Initially, Kiriko’s Suzu might just about wipe away Earthshatter and get teammates again on their toes with little threat. That’s not the case, and as you would possibly anticipate, Reinhardt mains are celebrating the change.

In the end it’s irritating for Kiriko followers, because it creates an arbitrary inconsistency in how Suzu works. However that’s hardly new for Overwatch 2. Sombra’s hacks can shut down some hero ultimates however not others and the reasoning has at all times been questionable. However Suzu has been a contentious means since Kiriko debuted at Overwatch 2’s launch, so what’s extra controversy and discourse in spite of everything this time? At the least Reinhardt will get to swing his huge hammer round with reckless abandon.

The remainder of the season 11 steadiness patches learn as follows:

HERO UPDATES

Basic

Knockdown time when two charging talents collide diminished from 2 to 1.7 seconds.

Developer Feedback: This stun time discount applies to the knockdown that occurs when two charging talents collide and lead to a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interplay of two charging talents impacting one another is nice, but it surely took each gamers out of the combat somewhat too lengthy.

TANK

D.VA

Developer Feedback: These modifications will enhance D.Va’s effectiveness towards smaller targets as she grew to become much less efficient towards armored enemies within the earlier patch.

Fusion Cannons 

  • Weapon unfold diminished from 3.75 to three.375 levels.

Boosters 

  • Affect injury elevated from 15 to 25.

JUNKER QUEEN

Developer Feedback: The Tank knockback resistance passive was affecting Junker Queen’s pull impact greater than supposed. The gap will be affected by their motion, however Tanks at the moment are pulled in about 5-6 meters as a substitute of solely 3 meters or so.

Jagged Blade

Rampage

  • Startup time diminished from 0.75 to 0.5 seconds.

ORISA

Developer Feedback: Orisa’s survivability was diminished greater than obligatory in her final spherical of modifications so we’re partially reverting the cooldown enhance to Javelin Spin.

Javelin Spin

  • Cooldown diminished from 9 to eight seconds.

ROADHOG

Developer Feedback: Roadhog’s already-powerful survivability elevated considerably with the headshot injury discount from the tank function passive so these modifications are to assist deliver that again in line.

  • Base well being diminished from 650 to 600.

Take a Breather

  • Injury discount diminished from 50 to 40%.

DAMAGE

CASSIDY

Developer Feedback: We’re reverting the Magnetic Grenade means to be deployed like Cassidy’s earlier Flashbang means, however it is going to hold the Hinder impact as a substitute of a full stun. We’ve heard suggestions surrounding the Magnetic Grenade means and agree that whereas the fantasy of a homing grenade was enjoyable, the moment-to-moment gameplay of it usually felt too unpredictable as as to if it might land or not. The Hinder impact has been a great tool to behave as a counter to extremely cellular heroes with out going again to a full stun and the enemy participant dropping the power to combat again.

The Deadeye final is getting an adjustment to extend its flexibility towards the top of its period, enabling it to get worth exterior of shopping for time for Cassidy or his allies, although it might be riskier to carry it for a very long time because the injury discount will fade away together with the motion velocity penalty.

Peacekeeper

  • Secondary hearth “Fan the Hammer” injury diminished from 50 to 45.

Fight Roll

  • Injury discount diminished from 75 to 50%.

Flashbang

  • Magnetic Grenade means is now Flashbang.
  • Hinders enemies as a substitute of Beautiful them for 1.2 seconds.
  • Motion velocity discount elevated from 30% to 50%.
  • Hinder now prevents crouching motion.
  • 45 explosive injury.
  • 12 second cooldown.

Deadeye

  • Motion velocity penalty now scales down over time, from 70% to 35%.
  • Injury discount now scales down over time, from 40% to 0%.

MEI

Developer Feedback: Mei’s injury output over time is meant to be on the low finish for a Injury hero, as she affords sturdy utility and survivability via her means equipment, however we want to make the secondary hearth icicle extra rewarding by rising the injury and barely harder to land constantly.

Endothermic Blaster

  • Secondary hearth base projectile measurement diminished from 0.15 to 0.12 meters.
  • Secondary hearth injury elevated from 75 to 85.

REAPER

Developer Feedback: With the earlier patch change to how armor reduces injury, shotgun weapon heroes like Reaper misplaced some worth since a lot of their gameplan revolved round pressuring giant tank heroes. To assist shift Reaper towards being more practical towards smaller targets we’re tightening the weapon unfold on the Hellfire Shotguns and decreasing the period of time enemies should react to his Shadow Step teleport.

Hellfire Shotguns

  • Weapon unfold diminished from 6.5 to six levels.

Shadow Step

  • Forged time diminished from 1.5 to 1.2 seconds.

SOJOURN

Developer Feedback: This modification is decreasing the burst injury potential of the secondary hearth Railgun shot to each reduce frustration from enjoying towards that burst injury, and to shift energy into her sustained major hearth injury. This could easy out the feast-or-famine nature of Sojourn constantly hitting the secondary hearth photographs.

Railgun

  • Secondary hearth injury scaling diminished from 30-130 injury right down to 1-100 injury.
  • Secondary hearth projectile not requires Overclock to pierce enemy gamers.
  • Main hearth photographs per second elevated from 14 to 16.

Overclock

  • Power cost fee elevated from 100 to 120 per second.

SYMMETRA

Developer Feedback: To assist solidify Symmetra as a close-range risk, we’re rising her well being to raised survive in that vary, together with how rapidly her major hearth beam injury ramps up.

  • Base well being elevated from 100 to 125 (Complete well being elevated from 250 to 275).

Photon Projector

  • Main hearth cost fee elevated 25%.

SUPPORT

ILLARI

Developer Feedback: Illari’s Therapeutic Pylon is meant to be helpful for therapeutic her group in comparatively protected positions with out a lot focus required, which permits her to both apply stress along with her major hearth or spot heal in bursts from her extra restricted secondary hearth therapeutic beam. To encourage this, it now has improved well being and therapeutic output, however is much less efficient when Illari makes use of it to heal herself.

Outburst

  • Injury elevated from 10 to 25.

Therapeutic Pylon

  • Therapeutic per projectile elevated from 30 to 40.
  • Pylon therapeutic is now solely half as efficient when concentrating on Illari.
  • Max well being elevated from 100 to 125.

KIRIKO

Developer Feedback: “Arduous knockdown stuns” discuss with most the entire current knockdowns the place the participant is surprised and laying on the bottom (corresponding to Reinhardt’s Earthshatter), apart from Ana’s Sleep Dart impact, which is eliminated upon taking injury or Safety Suzu’s cleanse.

Swift Step

  • Cooldown elevated from 7 to eight seconds.

Safety Suzu

  • Not cleanses arduous knockdown stuns.



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