Citizen Sleeper 2’s Harmful World Dares You To Push Your Luck

Otávio Games
By Otávio Games
13 Min Read


As an avid fan of 2022’s Citizen Sleeper and its subsequent DLCs, I contemplate myself an professional on the narrative-heavy RPG. So once I booted up my first playthrough of the Citizen Sleeper 2: Starward Vector preview construct offered by developer Leap Over The Age, I used to be certain I’d make all the correct decisions. I used to be incorrect.

This primary playthrough lasted for about an hour and in the end resulted in me by accident inflicting a whole ship to interrupt aside whereas I used to be nonetheless on it. That’s as a result of I used to be enjoying the sport like I’d its predecessor, one thing subsequent playthroughs would educate me was a mistake. Starward Vector is a totally completely different beast than what got here earlier than. It’s a surprisingly large recreation with so many new methods to study. However above all, it’s extra harmful, and I couldn’t be happier about it.

Welcome again Sleeper

A damaged ship sits in a space port

Picture: Fellow Traveller

Starward Vector’s early moments decide up on a tantalizing unfastened thread. The place the unique recreation confined its story to a single area station, its last moments teased life past The Eye, and a universe made up of many related spaceports and stations that these fortunate sufficient to have ships might journey between. That’s the premise of Starward Vector, which provides your new Sleeper command of a type of prized ships (albeit a barely banged-up one) with which they’ll eke out a residing whereas operating from their earlier proprietor.

With assistance from a buddy and possession of a stolen ship, my Sleeper manages to search out temporary security at the start of the preview in a small spaceport. Our ship is broken and we have to restore it and get out of right here quick as my earlier proprietor is looking us down rapidly (Sleepers are nonetheless a supply of slave labor within the universe and thought of property). My first drive (or mission goal) is to repair the ship.

A character screen shows skill trees for the Operator class

Picture: Fellow Traveller

Starward Vector is constructed on the identical core methods as the unique recreation: exploring factors on a map, finishing ability checks with the 5 accessible dies offered at the start of each cycle, and speaking to characters that inhabit the world. Whereas my hands-on preview solely consisted of 1 spaceport and its surrounding space (we’ll get to that later) developer Gareth Damian Martin confirmed off a quick have a look at the bigger map of the sport over a video name, revealing near a dozen methods gamers will ultimately have the ability to journey between, every with their very own ports, stations, and tales to uncover.

After working some odd jobs and chatting up staff on the native dive, I discover my option to a service provider with the elements I would like. I can get it if I’ve the cash (which I clearly don’t, as it’s laborious to come back by early on) or I can do a dangerous salvage job in alternate for the products I would like. Job it’s.

Odd jobs

A dark desolate rock with multiple pieces of broken ships orbiting it

Picture: Fellow Traveller

This job is a contract, a brand new characteristic in Starward Vector centered across the alternatives proudly owning a ship opens as much as you. You’ll have contracts accessible to finish within the space of area surrounding a port or station, which can reward you with cash or sources. This job required me to exit to an deserted ship and seek out its core. In my first playthrough, I acquired this contract and instantly flew out to the ship. As soon as on the ship, the standard listing of duties pops on display. After a sequence of poor rolls,leading to a number of failures, I discover a counter rapidly creeping up. It signifies the harm to the ship, and I’m knowledgeable that if that counter reaches its most the ship will break aside.

To make it worse, with every cycle I spend on the ship new points are popping up—together with a leak within the hull. This stretches my cube rolls skinny as I stability them between ending the job and holding the ship collectively, which is made worse because the job stretches throughout cycles and my Sleeper begins ravenous to demise as a result of I didn’t correctly replenish on provides. That’s the place the disaster system comes into play. The extra I starve, the extra pressured my Sleeper turns into and the riskier cube rolls are. Not as a result of I would fail them, however as a result of a cube would possibly break, making it much more liable to failure. As soon as it has damaged 3 times, the cube will absolutely grow to be unusable (till manually repaired).

A salvage mission shows multiple tasks and crew mates attempting to complete the mission

Picture: Fellow Traveller

It’s a harmful evolution of the stabilizer system which required a gradual dose of the uncommon medicine each few cycles to be able to maintain your whole cube however lacked actual friction as you progressed additional into the sport. The disaster system is a bit more luck-based and never as simple to repair when it’s so far gone. All of those knocks in opposition to me added up and a last failed ability test which induced the ship to interrupt aside and had me rapidly flying again to security with nothing however a failed contract.

In my subsequent playthrough, I discovered from my errors. I replenish on provides, that are consumed each cycle whereas out on a contract, and in addition made certain to completely discover the port earlier than leaving. This led me to come across extra of the sport’s characters, which now have an additional utility not seen within the first recreation: they’ll function crew members on jobs. Just like the Sleeper, characters now have sure affinities for sure expertise and when on a job they even get to roll two of their very own dies so that you can use as you see match. It helps provide you with an edge on powerful jobs. However characters aren’t simply instruments so that you can use to your profit.

I’m placing collectively a crew

Three character portraits are shown under a "select crew" prompt

Picture: Fellow Traveller

The individuals you meet within the unique Citizen Sleeper have been a serious spotlight of the sport. Amongst Starward Vector’s stars, that also holds true, and every character has their very own motivations and needs. Because the captain of a ship, you’ve one thing individuals need and they’ll attempt to use you the way in which you might be utilizing them. In addition they have their very own baggage. Selecting up sure crew members will inadvertently get you placed on anyone’s shit listing, which can chew you within the ass later when you aren’t cautious. You additionally need to play peacekeeper between your crew, as not everyone will get alongside. This method is a direct response to Gareth Damian Martin’s criticism of RPGs like Mass Impact 2, which they see as casting the participant as a glorified tremendous cop who doesn’t take the occasion’s emotions under consideration. Beforehand they joked that Commander Shepard reminds them of bosses they’ve had (not in a great way) and Starward Vector challenges the participant to not be that shitty boss. Even while you’re on the run, you’ve a newfound duty to your crew

Some crew can be locked to sure stations, whereas others have ships of their very own and can wander the methods on the similar time you do, solely briefly crossing paths in your narrative. To additional enhance the chance of character interplay the dialogue moments of the sport are often interspersed with decisions tied to ability checks, a brand new characteristic in Starward Vector. Juni, a crew member I had picked up for the dangerous salvage job, revealed to me throughout our mission that she was taking the salvage for herself. This put us in battle and I used to be given the choice to try to wrestle the core from her. It felt like a determined motion, however my Sleeper’s life was in peril so I made that alternative. I held my breath as I waited for the ability test and launched it once I succeeded. However I felt like completely shit after I then left Juni on the deserted ship as punishment for her betrayal. I had succeeded within the mission however nonetheless felt like I had misplaced, and the moment-to-moment of the job’s many cycles was nonetheless stuffed with pressure.

Excessive-risk, high-reward

A girl floats in space dressed in courier's garb

Picture: Fellow Traveller

That pressure is the defining feeling of Starward Vector. Each alternative is of venture, and the sport encourages gamers to threat every thing. Positive you would possibly break your cube because of the disaster system, however simply think about when you get the proper roll and full that profitable job. It might flip every thing round. It’s intoxicating

After spending a handful of hours enjoying and replaying Starward Vector’spreview construct was shocked by what number of extra methods are on this recreation than its predecessor. It appears like a response to how the unique recreation was perceived. Whereas Citizen Sleeper is an RPG closely styled after tabletop video games, the narrative-heavy expertise was typically mistaken for a visible novel.

The expansive world, the crew and disaster system, captaining a ship,—these all sign that Starward Vector is an RPG. That’s the dream of Gareth Damian Martin. “I wish to see individuals going ‘I completed Baldur’s Gate 3, what do I play subsequent?’ And other people say Citizen Sleeper 2,” they confess, “I would like it to be completely irrefutable that Citizen Sleeper 2 is an RPG.”


Based mostly on what I’ve performed to this point, I can say that no one will have the ability to make that mistake, and that daring comparability to 2023’s most spectacular RPG might not be as lofty as you count on. For now, I’ll need to patiently wait to get again to my journey amongst the celebs when Citizen Sleeper 2: Starward Vector releases in early 2025.

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