The Star Wars Resort Was Simply Like A Unhealthy Video Recreation Launch

Otávio Games
By Otávio Games
18 Min Read


Until you’ve been dwelling beneath a rock on Exegol for the final month, you’ve most likely heard of YouTuber Jenny Nicholson’s viral, four-hour-long video reviewing the Star Wars resort, formally often known as Star Wars: Galactic Starcruiser. Titled “The Spectacular Failure of the Star Wars Resort,” it goes into excruciating element about why the immersive (and costly) expertise went off like a Wookie fart within the Jedi Temple. All through the video, there are apparent parallels to latest, spectacularly dangerous online game launches centered round fashionable IP, like Suicide Squad: Kill the Justice League and Marvel’s Avengers. It’s nearly as if no quantity of profitable lore can save one thing when it’s rushed or half-assed, am I proper?

Jenny Nicholson

Star Wars: Galactic Starcruiser opened on March 1, 2022 and completely closed a 12 months and a half later in September, 2023. The “immersive” expertise required visitors to remain there for 2 nights—no extra, no much less. (Nicholson’s keep value simply over $3,000 per particular person, although the bottom attainable choice was $1,209 per particular person.) Throughout your keep, you spend nearly the complete time “on” the Starcruiser, which promised wild views of house you could possibly glimpse by way of its faux home windows, and an tour to Disney’s Star Wars world, aka Galaxy’s Edge.

“Immersion” was the massive promise right here—you’d get pulled into your personal distinctive storyline that was meant to seamlessly weave into different visitors’ storylines in addition to these of the solid members working on the resort, like a real-world RPG. When you needed to show it into a correct LARPing (dwell motion position enjoying) expertise, you could possibly even put on full Star Wars apparel whereas staying there.

The expertise proved lackluster for the value level, and thus the Galactic Starcruiser closed final 12 months. Jenny Nicholson exhumed its corpse in her Could 18 video, opening the floodgates for derision from followers, a litany of memes, and even a bizarre, PR-heavy ScreenRant article from a former Starcruiser worker.

There are such a lot of particulars packed into this YouTube video (which is roughly the size of A New Hope and Empire Strikes Again mixed), that I couldn’t even method correctly protecting it, however there are some actually stark parallels to poorly obtained video video games that stand out, from the bugged quest strains to the bevy of microtransactions that function a reminder of the perils of placing all of your eggs in a single IP basket.

Galactic Starcruiser concept art shows a busy lobby full of aliens, robots, Stormtroopers, and more.

Picture: Disney / Lucasfilm

The Star Wars resort: expectations vs actuality

First, there’s the stark distinction between idea artwork and actuality. Idea artwork is simply that—an idea, so whereas there’s some expectation that the ultimate product will a minimum of resemble the idea artwork, it’s not one thing that may make or break a online game or a real-world expertise. Besides, that’s, when the surprise and promise of the idea artwork dwarfs the fact of the ultimate product, or when issues from that idea artwork are excised from the ultimate product completely. Each of these issues occurred on the Star Wars resort.

All the idea artwork for the Galactic Starcruiser confirmed that the frequent areas could be bustling hives crammed with house residents and droids, whereas large home windows supplied a wide ranging look out into house. As Nicholson exhibits in her video, the foyer of the resort has a number of tiny home windows which are approach up excessive on the partitions, far sufficient away to keep away from shut inspection, and nowhere close to eye-level. In the meantime, the house station-themed restaurant in Epcot has a ton of gigantic faux home windows looking into digital house.

Issues had been clearly rushed or lower right here. There was one droid roaming round amongst resort visitors, not a number of skittering across the house. There have been a number of actors in alien make-up, not a ton. Many instances the actors and droids appeared in balcony within the foyer that was inaccessible to visitors.

Nicholson even factors out the rooms had been needlessly small—as this isn’t an actual cruise ship of the ocean or the celebs, there’s no related measurement restrictions Disney needed to keep inside—prone to lower prices in order that the corporate might maximize its income.

More concept art of the Star Wars hotel.

Picture: Disney / Lucasfilm

The Star Wars resort’s microtransactions

The astronomical value of staying on the Star Wars resort was already an issue, however while you add on the shortage of transparency round pricing (as Nicholson defined, people needed to name a quantity to guide their keep, and will solely get a way of the vary of attainable costs by evaluating notes) and the tons of different, pay-walled experiences the resort supplied, I’m violently reminded of the gaming business’s love affair with live-service video games and microtransactions.

On the Star Wars resort, you could possibly improve your seat throughout meal time to the “Captain’s Desk,” for $30 per particular person. You may pay $169 for the Reminiscence Maker package deal, which ensured that the roaming photographers would snap footage of you dwelling this immersive expertise and that you just had entry to limitless downloads of these pictures. You may additionally pay $399 for a half-hour personal photograph shoot, however this package deal was added at a later date, and seems to have negatively affected those that purchased the unique, $169 Reminiscence Maker tier, as Nicholson claims she noticed no roaming photographers throughout her keep—apparently they had been too busy protecting the personal photograph shoots.

And, as Nicholson factors out, although your keep on the resort would get you seven hours of time within the Disney parks, there have been tons of paid add-ons that had been not included: lightsaber constructing ($220), droid constructing ($100), or a desk at Oga’s Cantina (food and drinks not included). The Galactic Starcruiser workers additionally prompt folks arrive the evening earlier than their keep in order that they wouldn’t miss out on any of the actions—one other hidden value.

All of that is paying homage to the latest, worrying pattern: full-priced video video games being launched which are affected by microtransactions. That is completely different from free-to-play titles like Fortnite or Overwatch, that are additionally affected by microtransactions however a minimum of let you get your foot within the door at no cost. The exorbitant pricing of the Star Wars resort and its equally pricy add-ons is a direct parallel to AAA video games charging the brand new $70 norm simply to give you much more crap to spend your hard-earned cash on.

Like Suicide Squad: Kill the Justice League. Although it was developed by Batman Arkham studio Rocksteady, it adopted the microtransaction pattern: You’d need to spend $70 to purchase the sport (which launched in a reasonably damaged state), and for those who needed to unlock its new characters you need to grind its battle cross—or pay up.

Or what about Diablo 4, one other full-priced recreation that supplied $25 armor units, a battle cross that many thought of at one level to be “stingy,” and a fast-travel portal that value you $30?

Or the NBA 2K video games, that are additionally not free-to-play and which, at one level, charged $5 for digital durags (when IRL ones value you about $3). The NBA 2K video games have traditionally relied closely on gamers shopping for its VC (digital foreign money) to unlock animations, purchase digital playing cards to flesh out their fantasy groups, or enhance their gamers’ stats.

Finally, these secondary prices really feel like freeway theft while you’re already shelling out for the bottom expertise—similar to the Star Wars resort. Nicholson makes a parallel with the notoriously low cost, paid-option-heavy Spirit Airways, which remains to be often a fairly economical strategy to fly, however can really feel extra grating as a result of it explicitly expenses you for facilities that different airways bake into the price of your ticket. Nicholson asks you to think about Disney’s “immersive” resort expertise is like if Spirit Airways “truly value extra…and all these facilities nonetheless value additional.”

Concept art shows parents and their kids standing in a Star Wars hotel room.

Picture: Disney / Lucasfilm

The Star Wars resort’s bugged quests

For the advertising and marketing push main as much as the opening of the Galactic Starcruiser, Disney launched a number of Imagineer roundtables that delved deeper into what visitors might count on. As Nicholson factors out, a type of roundtables prompt you’d have the ability to “assist somebody stow away” or break somebody out of the brig, or run right into a “galactic famous person” throughout your keep. One video even prompt that there was a “love story” on board.

Nicholson’s video lays out how the RPG components of the Starcruiser labored: the solid (which included a Togrutan, a Twi-Lek, and a Rodian) had been the NPCs of this world, and an app that you just had to make use of in your cellphone allow you to “talk” with these characters and others. These characters would “textual content” you by way of the app, and you could possibly reply by selecting a number of pre-written choices.

There have been rumors swirling that the Radio Frequency Identification (RFID) bracelets all of the visitors needed to put on had been in some way transmitting information to the actors, together with issues like whether or not you’d responded to a selected character positively within the app, which might, in flip, enhance (or lower) your belief rating with them. Sure, that is all precisely like how an RPG works.

Besides it didn’t work.

“The gameplay didn’t work for us in any respect,” Nicholson says in her video. “Sooner or later there was some form of crucial logistical failure which broke each facet of it. I used to be frequently annoyed the complete time I used to be there and I left extraordinarily disillusioned. In our explicit expertise, not one of the actions we took at any level directed the course of our story in any approach.”

Oh, and the merchandise assortment mechanic (yay, fetch quests!) that the Starcruiser had for visitors? “It was dangerous,” Nicholson says. “It isn’t any enjoyable.” Her video exhibits a number of, unsatisfying examples of the Starcruiser’s merchandise assortment characteristic. “The unusual gameplay is simply incomes you imaginary foreign money to spend on nothing,” she says. Hmm…sound acquainted?

Like video video games and the bevy of bugged quests that plagued Starfield after its launch, or that impossible-to-finish aspect quest in FF7 Rebirth that necessitated a patch, or gamers getting locked out of random aspect quests in a single model of Cyberpunk 2077, the Star Wars resort’s quests had been essentially damaged for Nicholson and others. However as an alternative of it simply being a number of bugged aspect quests in Fallout 4, the Star Wars resort’s whole immersive story was damaged. Nicholson’s expertise was like for those who tried to go Renegade in Mass Impact 3 and nothing you probably did mattered. The story goes on as for those who weren’t even there, the Reapers win, Khalisah Bint Sinan al-Jilani by no means will get punched within the face.

Does that sound immersive to you? And even remotely enjoyable? They will’t patch this, both. It is a recreation you spent literal 1000’s of {dollars} to play, as soon as.

Star Wars concept art where a person points to a porthole, but Lillith from Diablo 4's face has been Photoshopped in.

Picture: Disney / Lucasfilm

What have we realized from the failure of the Star Wars resort?

Nicholson’s scathing video is one more stark instance of IP-driven capitalism gone fallacious. It’s the warmth demise of the Marvel Cinematic Universe, the bevy of schlocky, subpar video games tied to vastly costly franchises like Suicide Squad: Kill the Justice League or Gotham Knights—the late-game excisions made to hurry out a product, the crunch to launch one thing rapidly to capitalize on followers’ shifting pursuits. Corners get lower, unique concepts get sanded down till they’re barely reminiscent echoes of a way more palpable promise—and you need to pay a premium to expertise this smoothness.

The failure of the Star Wars resort jogs my memory of the lead-up to the launch of Starfield: the hype, the deep-dive movies, the 1,000 planets promise, the reassurance from Microsoft that this is able to be “one of the crucial necessary RPGs ever made,” only for us to get an unsurprising, totally Bethesda expertise. Was Starfield an abject failure? No it wasn’t, even when it was simply Skyrim in house—since you weren’t charged $3K to expertise it. The Star Wars resort was an abject failure, as a result of it didn’t ship what was promised after you forked over an enormous sum of money.

The rabid Star Wars fan base can pay absolutely anything for an expertise or merchandise that’s distinctive, completely different, or unique, and the Galactic Starcruiser promised simply that. However even the categories of people that would pay a grand to go on a trip the place they need to pack little or no baggage and cram right into a small room with 4 folks can inform dangerous worth once they see it.

It’s why avid gamers, regardless of their affinity for rallying behind all of the fallacious causes, can a minimum of level to a recreation that’s riddled with microtransactions, or that launched in a damaged state, or that was made on the backs of crunched workers and go, “That’s dangerous.” And the Star Wars resort was dangerous.

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