Akuma Could Be Higher Than Ever In Road Fighter 6

Otávio Games
By Otávio Games
4 Min Read


Akuma stands in a cavern.

Picture: Capcom

Road Fighter 6 was certainly one of my favourite video games of final yr, and I’m so satisfied I’ll get again to its elegant, best-in-its-class combating that I nonetheless haven’t uninstalled it from my PS5 regardless of months away. Each time I a lot as see a clip of Road Fighter 6, I’m reminded that Capcom’s hallmark combating sequence is so again, and I want I had the time to remain on that experience for the long term. However I lately received an opportunity to play Akuma, the basic antagonist who mirrors sequence mainstays Ryu and Ken’s Shoto archetype, and he made me recognize how properly this entry managed to fill out previous characters’ arsenals to create one of the vital sturdy combating video games within the house.

As a Shoto character, Akuma has a variety of staple Road Fighter talents just like the Hadoken fireball and Tatsumaki spinning kick (albeit with a helpful, anti-air variation) that’s the bread and butter of the archetype. However as a Ryu major, enjoying a unique Shoto all the time seems like getting behind the wheel of a automotive I’m not used to driving. The basics are the identical, however it’s simply completely different sufficient to throw me off. Akuma’s complete deal is that he will get extra choices on the expense of well being. He’s a glass cannon, however in trade he will get much more versatility in an already versatile combating model.

Whereas enjoying Akuma, I initially fell into the muscle reminiscence of my lots of of hours enjoying Ryu, however these slight variations would ship my thoughts racing to new methods. His air-based fireball and upward Tatsumaki saved me going excessive the place I might usually have gone low, although I used to be swiftly punished for this in the precise matchups. Dealing with Cammy was a selected ache level, as she may simply counter my air-based performs.

Capcom

Watching Capcom’s character breakdown for Akuma demonstrates all of the little nuances of his moveset I couldn’t choose up in simply an hour of play, and that’s the form of sicko shit that makes combating video games, and Road Fighter 6 particularly, so rewarding to dive into. Button-mashing via a personality you’ve by no means performed may be enjoyable, however mastering a personality makes the sport so gratifying. SF6’s power was in the way it crammed out its roster’s movesets and gave them common instruments just like the Drive talents that dealt with primary utilities like parrying. This freed up growth house for every character’s distinctive talents and gimmicks to shine via. Akuma is prospering underneath that design philosophy, and even when I don’t find yourself dropping my major for him, I wish to study his each transfer to finest him on-line.

What number of instances can I inform myself “it’s time to return to Road Fighter 6” earlier than I lastly do it? Possibly not too many extra, as Akuma is launching as DLC on Could 22.



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