GTA 6 Writer Cancels $140 Million In New Recreation Tasks

Otávio Games
By Otávio Games
3 Min Read


A man makes off in a boat full of money.

Picture: Rockstar Video games

Grand Theft Auto VI writer Take-Two Interactive introduced huge cuts in an SEC submitting on the finish of enterprise at this time. The corporate revealed it should lay off 5 % of its roughly 11,000-strong workforce and has cancelled a number of in-development tasks valued at $140 million in an effort at “rationalizing its pipeline.”

“The Firm estimates that it’ll incur roughly $160 million to $200 million in whole expenses in reference to the Plan,” Take-Two wrote in its submitting. “The Firm expects $40 million to $60 million of the overall expenses to end in future money expenditures. The full cost consists of roughly $120 million to $140 million associated to title cancellations, roughly $25 million to $35 million related to worker severance and employee-related prices, and roughly $15 million to $25 million associated to workplace house reductions.”

These shock cuts comes lower than a month after Take-Two CEO Strauss Zelnick informed IGN the corporate had “no present plans” to put off any extra workers following a “cost-reduction” program teased in a March investor name. The corporate is anticipating a large enhance to gross sales when GTA VI launches. It’s presently slated to reach in 2025.

Take-Two just lately introduced a plan to amass Gearbox Leisure, maker of the loot shooter collection Borderlands which is printed by its 2K label, for $460 million by the tip of June. The deal can be financed by a sale of latest Take-Two inventory. Along with GTA VI, Take-Two and its subsidiaries even have new BioShock and Mafia video games in growth, whereas Ken Levine’s Ghost Story Video games works on Judas, which appears like BioShock in house.

Take-Two reported internet bookings of $1.2 billion final quarter, up 20 % from a 12 months in the past. Zelnick raked in over $40 million in whole compensation as head of the corporate final 12 months, thanks partly to bonuses pegged to getting gamers to spend more cash on microtransactions.

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