The Final Of Us Director Sounds Prepared For A Profession Pivot

Otávio Games
By Otávio Games
3 Min Read


Neil Druckmann is shown being interviewed.

Screenshot: Max / Kotaku

Neil Druckmann, the co-president of Naughty Canine and artistic director of The Final of Us, is drained. From the sound of it, he could be trying to change his profession up so he doesn’t must cope with the stress of main a AAA group that places out video games on the size of Sony’s flagship studio.

In a podcast (thanks, VGC) with rapper and The Final of Us Half II actor Logic, Druckmann stated that all the things Naughty Canine has carried out because the studio began engaged on Uncharted 2: Amongst Thieves, which launched in 2009 on the PlayStation 3, has been “extremely worrying.” That recreation was a notable pivot level for Naughty Canine, propelling the studio into the status cinematic storytelling and motion setpieces it’s identified for now.

As the price and workload related to big-budget video games have scaled up with every console technology, and as each Sony’s inner expectations and followers’ exterior expectations have grown as effectively, Naughty Canine’s output has grown in scope and developer pressure, culminating in The Final of Us Half II increasing the ideas of cinematic gameplay and storytelling right into a 20+ hour endeavor. It looks as if the scope creep and stress could also be attending to Druckmann. He says he doesn’t suppose he’s obtained that many extra video games on this scale in him, and wish to spend extra time along with his household.

“I assume that I don’t see myself doing this perpetually at this scale,” he informed Logic. “It’s only a lot, and it takes so much out of you. It’s very worrying to handle that many individuals and a number of studios worldwide. […] Yeah so, I’m simply at some extent in my life the place it’s like, you begin taking a look at, ‘what’s the tip recreation right here? When is it time to name it?’”

Logically Talking

This follows the discharge of the documentary Grounded II chronicling the event of The Final of Us Half II, wherein Druckmann claimed there may be probably yet another chapter left in The Final of Us’ story. Naughty Canine isn’t engaged on it but, however we’ll see if Druckmann sticks to the director’s chair by the point the mission will get underway.

Whereas the Grounded II documentary tries to color a rosy, crunch-free image of the studio, Naughty Canine has been experiencing appreciable upheaval recently, with layoffs for each its contractors and as a part of Sony-wide cuts introduced earlier this week.



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